Wednesday, December 14, 2011
Journal: Additions to the course reflection
Tuesday, December 13, 2011
Journal: Self-Evaluation and Reflection
Saturday, December 10, 2011
LOI – Stereotypes of Drug Addiciton - 15 November 2011
LOI – Stereotypes of Drug Addiciton - 15 November 2011
Aruna asked us in class today to do a short LOI on her comment that she used to do drugs and how there is stereotypes around people who do drugs. I can admit that I found myself wondering about the addiction she had. Mostly what drugs she took. I am also guilty of thinking yeah right she wasn’t a druggie, there’s no way!
Why did I think these things? I don’t have anything against people who do drugs, some of my good friends do drugs on a regular basis, including some of the drugs that institutions label as hard drugs. I have no problem with them doing these drugs so long as they don’t push them on me. So why, when Aruna says she used to do drugs, did I start making assumptions in my head, start wondering about the addiction. Because society put an emphasis on its drug problem, and has stereotypes placed on those who use drugs, I did this almost subconsciously.
Why couldn’t I see Aruna taking drugs in her past? Maybe because society does have such stereotypes of drug users. These stereotypes include being poor, not being successful, not being able to hold a job, etc. I don’t think Aruna follows any of these typical stereotypes, nor do I think every person who uses drugs follows the stereotypes. Yet they’re still embedded in my mind.
No doubt some people develop a drug addiction that end up ruining their life but that’s certainly just a small percentage of drug users. I think the government and popular media outlets like to make a big deal about drugs and imbed such stereotypes in society such to deter people from developing an addiction to the illegal substances.
I didn’t like that I started thinking the way I did when Aruna told the class about the drugs she used to take. Like I said, I have no problem with people who use illegal substances for any reason. It could be that because Aruna is in a leadership position, an authoritative figure, and is successful that these feelings and thoughts crept up. I guess her sharing this information was something I had never thought before. Sure some of my friends use drugs, and some other people I know do as well, but never has someone in the position as Aruna told me that they have done drugs. Maybe my ideology is that people in the teaching position are goody goods so to speak. I remember in Junior High when I first found out that some of my teachers were going out for beers I was shocked because I didn’t think teachers did that. From Aruna sharing this information I have changed my perspective a little and made me think of why I think the way I do.
Portfolio: Game Idea – On the Go – 13 October 2011
Game Idea – On the Go – 13 October 2011
I thought of an interesting idea for a game today, one that uses mobile technology and GPS locations. It would be somewhat of a sandbox game that could be downloaded onto a smart phone. People would log in to play it at certain locations on interest or other popular locations, bus stops, pubs, doctors office, etc. The idea is sort of like a canvas. As people log in to play the game they add stuff to the map; such as buildings, artwork, vehicles, roads, etc. as well as explore other peoples work on the map, or canvas is you will. The thing is that each location of interest would have its own unique map, or world, where people build and develop. This would add mystery. Who constructed this building, who painted this wall? Who built this road and why? Where does it lead? The additions to the world would be anonymous such to add to the mystery. As time goes on the world expands and becomes more vast, more unique and more mysterious.
A good idea would be to allow for design of objects anywhere. At any time a player could log into the game and start creating. There would be no limit to creativity. Once the player is happy with the masterpiece he/she could start placing it in worlds visited. This would almost be like a tag. If a person logged in to a bunch of worlds and placed it the object would start getting recognized by other avid players which would add to the mystery as well. Who is this person who keeps adding this luxurious hotel to all the maps in NW Calgary?
A pretty neat idea for sure.
Journal: Final Group Work
Sunday, December 4, 2011
Journal: Dec 2 - Thoughts on the Past week
Saturday, December 3, 2011
Portfolio: Cribbage Casino Game

The idea of a Cribbage based casino game came about after a fun night of playing the board game at home. Because I have played many casino based games, I have an idea about what kind of games are played in a casino. I believe that a cribbage type card game would be a fun and fast paced game that casinos would welcome, given it has a house edge.
- The game does not use the standard crib board
- The game is played using a deck of card and standard crib hands are dealt out
- Points are given out according to the normal cribbage scoring system (See Fig 1)
- To give the house an edge the house is dealt 5 cards while the players are dealt 4*
- A crib card is played in the middle of the table after all players are dealt 4 cards and the dealer dealt 5 cards
- Before the cards are dealt a blind ante is wagered such as to get the players into the action
- Once the players see their cards they may choose to bet more. This extra bet is placed beside their original ante and can be equal to or double in size to their initial bet. **
- Players can touch and see their cards once all cards have been dealt and the crib card is revealed.
- Players then tally up their total points ***
- The dealer then flips over his/her 5 cards, selecting the best 4 card combination and thus discarding the fifth card
- Whoever has the most points in total wins the game
- If a Jack is pulled as the crib card then everyone wins a bonus equal to their ante which is to be paid out before the rest of the game continues.
- In the event of a draw (both the player and the dealer getting the same points) the player is paid out an amount equal to their ante and the additional bet is pushed.
- An additional bonus game can also be in action and be entered as a side bet for as little as $1 on a $5 minimum bet table.
- This game would only be in action when a bet is placed on the corresponding betting circle and would work in conjunction with the current game.
- The game would pay out based on certain hand combinations and would pay out more favourably for card combinations using only cards in a players hand vs combinations using the crib card.
- Hand combinations would include Jack draw, small straight (3 cards), Medium straight (4 cards), Large straight (5 cards), Flush, 3 of a kind, 4 of a kind, over 10 points hand, over 20 points hand, Perfect hand.
- The payouts on these hands would be respectful based on the odds of receiving such hand.
- Players are only paid out for the best combination of cards made. ex: players can not be paid out for both a small straight of 10-J-Q and the Jack draw.
- A progressive style jackpot could be used in the bonus game for players who get a perfect hand since the odds of getting a perfect hand are about 1:650000, perhaps greater in a multiplayer casino based game.
Friday, December 2, 2011
Journal: 100 things about me
- My name is Kurt
- I am going to school for a BSc in Geophysics
- I drive a Red car
- I live in NE Calgary
- I like to bowl
- I like to play tennis
- I like pretty much all racquet sports really
- Baseball is a sport I enjoy watching, but not playing
- I like watching football also
- Sundays I rarely get anything productive done
- I think this is because I used to work 8 hours every Sunday, now I just use them to rest and play
- I like to mix and produce electronic music
- I prefer progressive beats in music, something with a chilled vibe
- I would rather go out with friends to a pub then a bar/club
- I would rather hang out at a friend's house and play games/chill than go out
- I don't particularly enjoy watching movies unless they make me think.
- The movies I like are Dramas I guess. They leave me with an idea or in thought at the end
- I used to enjoy playing MMOs now I think they take up too much time to enjoy
- I used to play a lot of multiplayer games too, now I do not
- I now prefer single player games that I can relax while playing
- Like movies, I like games that make me think
- I don't like games which used large hordes of enemies as its difficulty factor
- I consider Bioshock to be my favourite game
- Repetition in games annoys me
- It never used to so I don't know why it does now
- I like games with a respawn point such that you don't backtrack yourself very far, or at all
- I think the game Prey does a great job of this
- My internet connection frustrates me, even though its one of the fastest available.
- I don't like lag, it makes me mad
- I have one of the oldest running xbox consoles that I know of, most other peoples' have died and required repair by now. It has been going for about 4 years now
- I recently won a new customized xbox
- I also own a Playstation 3
- I don't like playing games that don't have some sort of an achievement system (ie: PS3 trophies, Xbox gamerscore)
- I also don't like games that have high RPG elements (ie: levelling system, rewards)
- I used to prefer games on computers now I like playing them on consoles better
- I find it difficult to get into a game
- I feel guilty when I play games for too long
- I would like to go watch a baseball game in every MLB stadium
- Next year I'd like to go to Boston and New York to watch baseball
- I have no been to a live NFL game but I would like to sometime.
- Basketball does not interest me
- I get distracted easily
- I enjoy reading
- I don't watch a lot of TV programs
- When I do watch TV I watch sports or Dramas
- I am working on becoming fluent in Spanish
- I use Twitter more than I use Facebook
- Some people think I use Facebook too much still
- I usually post random funnies and jokes I make up to Twitter and Facebook
- Stand up comedy interests me
- My second favourite type of music is Rap/Hip Hop
- Top 40 music annoys me
- People who lack common sense frustrate me
- People think I'm a nice guy but not too nice
- In high school people though I looked like Ben Affleck
- I am a casual smoker
- I don't like water at night
- I don't like deep water
- Despite these I would love to own a yaught and boat around on the ocean
- I am also scared of spiders but I don't know why
- I am really good working with computers and other tech
- I used to dirt jump BMX bicycles, it is something I would like to get back into
- people think I'm too quiet sometimes
- I find it hard coming up with discussion
- I think I need more excitement in my life
- My dad is a Refrigeration mechanic and my mom is a sales rep
- I like hiking
- I really like camping
- I just like getting out in nature
- When I'm down I like to go for a cruise in my car
- I don't show excitement too well and I find that odd. I don't know why I don't.
- I would describe my style as skater casual
- I like to cook
- If I could choose to live anywhere in the world it would be Seattle
- I caught a baseball at a Seattle Mariners game
- I enjoy travelling to Cuba and Las Vegas
- I once won $800 in one sitting playing craps
- I got offered three nights of free rooms to come back and play at the Wynn
- I went back and won another $2500
- They did not invite me back
- I don't like playing VLTs as I think they're a waste of money
- I don't like when I don't feel in control
- I wouldn't consider myself a control freak however
- I fidget a lot when I'm supposed to be sitting still
- My learning style is on the Audactic and visual side, i have trouble learning new things through reading
- I have a bad habit of not looking at a person when they're talking. I think Its because I get distracted
- I think I have a really great personality
- I don't like when people listen to their MP3 player when talking to others
- I don't like people who are on their phone when talking to others
- I get very competitive when playing sports or video games
- I get mad at myself when I make a mistake while playing games
- I need to be able to focus my time on one thing at a time
- Some people don't think I'm polite because I don't always say sorry, please or thank you. I'm not being ruse, I just don't think they're always appropriate
- I think most people are too polite such that the words have become meaningless
- I am told I have a great smile
- I used to be more of a computer geek than I am now
- I like to make sure facts are correct before I believe them or retell them
- I'm not a very trusting person.
- Some people think I'm arrogant when I'm not meaning to be
- I didn't think I would make it to 100 items.
Thursday, December 1, 2011
Journal: First time playing squash
When I got to the squash courts area at the University of Calgary and met up with my friends I was given a run down of the rules. My friend RJ and I went into a court so he could teach me the game and I could get used to the rules. To my surprise the game is quite simple, in a way that there is not many rules and the game is an easy one to learn how to play. What's not easy is getting used to the pace of the game. From watching other people play the game doesn't look to physically demanding, the court is small and the ball moves slowly, or seems to. Once I started playing the game it became obvious that I was wrong and that Squash is a game that demands a high level of finesse and agility to play.
The rules of the game are as such. On the serve, whilst standing in a boxed service area on one side of the court, the ball must be hit against the front wall above the line at such a force that the ball can bounce off the front wall and land in your opponent's back side court. If the ball fails to hit the boxed area of the wall or land in your opponents area the point and next serve goes to them. Your opponent, the receiver of the serve, must hit the ball back at the front wall before the ball bounces twice on the ground. If a successful serve and return is made then the rally is on. After this happens the ball can be hit anywhere in the court as long as the ball is hit, on the receiving end, before the ball bounces twice on the ground, and the ball hits the front wall, on the return end, before bouncing, after being hit. The ball cannot hit a small lower section of the front wall, nor bounce on either wall above the out of bounds lines. The rally ends once any of the rules is violated, a person is struck with the ball, or a 'let' occurs (when a person purposefully gets in the way and blocks their opponent from getting to the ball). A let is settled by a re-serve.
A point can be scored on any rally, no matter who serves. Service is determined by who got the last point. The first serve of a match is usually determined by the flip of a coin or who won the last match. A match goes up to 11 points and the match must be won be 2 points or more, such that a game cannot be won with a score of 11-10.
One of the aspects of the game that I like the most is that there's never a dull moment in the game, its always exciting. The player is always moving around the court while the rally is happening, going after the ball to hit it or moving back into the centre of the court to get ready for the opponent to hit the ball. The pace of the game requires swift and critical thinking about where and when to hit the ball such that you make the next shot unplayable to your opponent, which results in a point for you. You must also be able to position yourself in the correct location that your opponent will hit the ball such that you don't lose the point.
The game is a great way to get in shape and exercise. I played for about 4 hours, or 5 games of squash, on Saturday and was feeling stiff in my muscles for 2 days after I played. This really made me realize that I may need to get into better shape, but it could just be because I'm not in shape for such a highly physically demanding sport yet. As a personal goal I would like to play more of this sport and get into better shape to play the game such that I don't feel sore after. I do think that it was quite good of me to be able to play for four hours as I didn't think I would be able to do that even. I suppose I'm in better physical shape than I thought.
Another thing I noticed about myself while playing Squash is that I didn't get so competitive while playing it, as I usually do. I think it was because I may have taken the games I played as a learning experience and sort of known beforehand that my competition is better than me, as I had not played before. Despite not playing before I was told numerous times by different people that they could not believe it was my first time playing the game. I looked as if I had played several times before. I noticed it myself as I was moved up from beginners division to Intermediate after my first game. I was also giving experienced players a challenge. This made me feel good about myself.
One thing I need to work on is returning serves as I usually waited too long to hit the ball back such that the ball goes into the corner and is hard to return in that location. I noticed other players would face into the corner when receiving a serve such that they are ready to hit the ball. I found myself getting frustrated at times because I wouldn't be able to hit the ball back a few times in a row after a serve. I also felt very amateur when I wasn't able to return the serve, which is something I shouldn't feel. I should realize that I'm an amateur at the game and no one starts something new very well. I should also realize that my opponent knows this and is not judging me, which is how I feel sometimes. My opponents is probably just happy to be getting points and be winning because of my mistakes.
Although I didn't not advance far into the tournament, and didn't win too many games (but they were close!) I felt happy with the way I played and am glad to know a new sport! I hope to be able to do better in the next tournament through practice.
Thursday, November 17, 2011
Future of Everything? Turn it into a game...
I just got finished watching this great video that's found on the TED website. It is called 'When games invade real life' and the talk is given by Jesse Schell who is an employee at DICE and has worked on games at other studios.
The main point of the talk is how obscure style games, and odd ideas, are having huge success in the gaming industry right now. Such is seen with games like Club Penguin (Purchased by Disney for $350M), and Mafia Wars (A text based game found on Facebook which has generated hundreds of millions of dollars in revenue). Also included in Schell's list of highly successful games is Wii Fit, Rockband, and even the xbox live achievement system. Games and ideas like these are seen as odd because when these ideas were first announced, or the games first launched, the anticipation for success was low. I mean how many people would have though Farmville could generate hundreds of millions of dollars?
Schell speculates that the huge success that these games have seen comes from their involvement of reality. With some games this involvement is obvious, as in it is easy to see how they touch on reality. Such is with Rockband where the player is moving around and playing a plastic replica of an instrument. Some games it is less obvious to see what is going on, such as with Mafia Wars. Schell drives a good point here by saying the reality lies in the players determination to be better than his or her friends list. The game encourages players to play because if they don't their friends will become better. If their friends are better they can pay some money to rank up faster.
The real opportunity for this lies in the advancement of technology and the implementation of technology into every day things. It seems like a marketer's dream. Turn everything into a game. This encourages people to use items more, and in turn shop more. It also encourages people to try new things. What if the first 50 people to review a new restaurant were given 100 Kudos on Facebook? The person also had a Pepsi with their dinner which, because the can has a thumb print reader embedded in it and a wifi connection, and Facebook knows your thumb print, the person also gets kudos for drinking his/her 10th Pepsi in the month. These Kudos can be used for movie passes, or flights, or money off at the super market. Would a person be more willing to drink more Pepsi in a month? Wouldn't they be more likely to try and review new places to eat? How many people would rush out to XYZ Indian Restaurant to eat just so they could earn the points for the review?
Would people even care? Sure they would. There's systems like this in place right now. An Airmiles card earns points every time a person shops a certain locations. There bonus levels as well, just like in a game; If you purchase 10 cans of Campbell's Soup you earn 50 bonus miles. It is obvious that these systems work when you go to a store well after a promotion started and the soup aisle is looking under stocked.
But will people feel comfortable using these systems? This question is a little more subjective. Do people want to be constantly monitored. Their every purchase stored in a database. Their eating habits recorded, the amount of chips the person eats tallied permanently... In my opinion this is way too close to big brother. One of Schell's concluding statements was along the lines of - You don't know what books your grandparents read 50 years ago, but someday our grandkids may be able to know what books we read. This is of course if Kindle started keeping track of every book we read, and rewarding us points for book reviews done, and series finished, books bought, etc.
I can see how making everything a game encourages people to do things they normally would not, but would a total flood of games be annoying? What would the psychological consequences be once everyone is literally ranked against their friends? How fast would the constant bombardment of points get annoying? And how boring would we all get if we all became a slave to a points system?
For a marketer there is huge potential in turning everything into a game. The future is bright. For society, I'm arguing not so much.
Saturday, November 12, 2011
Games and Addiction
Historically, addiction has been defined as physical and psychological dependence on psychoactive substances. A psychoactive substance being something ingested or inhaled such as marijuana, tobacco, alcohol, etc. Another definition is
But why are games addicting? Why do people get addicted to them? It has been suggested that certain game types can be more addicting than others. Games such as MMORPGs where social interaction, communicating with others and playing with others, have one of the highest addiction rates. Another aspect noticeable in these games is much of it is team based where players must form up into teams, clans, or guilds for a task to be accomplished. In Guild Wars, for example, an area called the Fissure of Woe requires a team of 8 players constantly playing for 3 hours to clear and get an exceptional reward. Players are expected to sit at their computer for 3 hours to help their team finish all the quests within the area. Once the quests are done a chest appears which can be opened by each member of the team for a reward. Such is the basis for many of the MMORPG style reward systems. Spend some amount of time doing a task and be rewarded. It seems that the more time spent on a certain task, the better the reward. This means that if a player wants one of the best items in the game they must spend the time to obtain it. People who join guilds are always under pressure to participate or risk being eliminated from the group, or risk falling behind in skill and prestige as everyone else. I know this first hand from my experiences with MMOs.
This form of gaming addiction may stem from the human psyche. People enjoy the feeling they get when they are rewarded for their actions. Such is the feeling people get when they do something nice for others, like mow their neighbour's lawn for free, or volunteer. MMOs are designed such that quests are constantly being completed, levels are constantly being gained, and items are constantly being rewarded. This gives constant joyful and positive feedback to the brain which can make a person feel like they're doing something incredible, when really what they are doing is meaningless in the real world. Such is the same with drugs which trick your brain into thinking everything is alright, MMO style games do the same. They stimulate the positive receptors in the brain, controlled by dopamine (which also dishes out pleasure when being adventurous) which give a feeling of joy and accomplishment, all of which can be easily be obtained in video games (This is your Brain on Video Games). This is another reason why people get addicted; the games they play take them to a better place where they can feel good all the time. They can forget about their troubles at work, forget their bill problems, etc.
- Even famous psychological effects such as the sunk cost fallacy can influence the addictive cycle. This fallacy occurs when a person feels compelled to continue performing a certain behavior because he has previously invested time in the behavior and does not want to feel as though his investment was wasted. Similarly, Dr. Timothy Miller, a clinical psychologist, states that many video game players may feel that they have wasted their efforts if they do not reach the next goal in a game, which may lead to additional time spent playing the game that the person otherwise would have spent in a more constructive task.
One important thing that I noticed in MMO style games is that people like to flaunt their items and skills. They like to feel important. This can be a direct result of a person who has poor social skills in real life and turns to games to fit in and be part of a group of people. In a social style game you can usually be anyone you want to be. No one knows the real person behind the avatar so when a person starts playing a video game they almost start a new life. It is much easier for social outcasts, people who have trouble making friends and socializing in the real world, to make friends and be popular in games. This is another reason why these games are so addicting. Again, the positive re-enforcement and satisfaction that a person gets from friends online outweighs the misery of being alone in the real world. Players with poor social skills can be noticed as the ones who crave attention in social games by flaunting their items (Orzack 2007) and being awkward. But these socially awkward actions are usually acceptable in these types of games.
Tuesday, October 25, 2011
Have done, Am doing, Will be Doing
- I have
- -Wrote a game critique
- -Posted relevant articles in the Blog
- -Posted small research documents in the blog and in my journal
- -Updated my learning log as often as possible with relevant class items including gaming activity, watching videos, reading articles, pondering
- Maintained a list of all the clues I have found
- read some of the articles posted in the trails area of blackboard, found my own
- Participated in group gaming sessions and discussion
- Am Doing
- Trying to work out the rules to a game idea I have
- Thinking of self critique
- Always reading new articles and watching new videos
- following the world series
- playing new games
- Learning Game Theory
- Will be doing
- List of 100 things that shape my ideologies
- Thinking of a Journal project
Thursday, October 20, 2011
Texting tones and communication
Tuesday, October 18, 2011
Thoughts on Unfair Advantage
Tuesday, October 11, 2011
Telephone Gamers: Are We so Different?
http://www.platformnation.com/2011/10/11/telephone-gamers-are-we-so-different/
I came across this article and it made me think if the author is putting telephone gamers into a 'lower class' of gaming. The article seems to talk down about people who game on handheld devices, even calling them, roughly put, gamers who haven't reached their true potential. The writer also makes many assumptions in his, or her, article (there is no credit to the submission) which I think is wrong. Simply put, one cannot make the assumption that because an Angry Birds plush toy is hanging in a car mirror the owner only plays Angry Birds/Telephone games and nothing else.
That said, I'm sure there are many people out there who only play telephone games. It is a large market making up over $100M in 2008 in Apple's revenues. It is also stated that Apple has a 10% share in the mobile games market suggesting that the portable games market accounts for over a Billion dollars a year in North American Revenue. Clearly this is a large industry and should not be ignored, or better yet be a downgraded form of gaming compared to the console and PC styles.
I can also detest the claim that the author of the article claims that the people who play mobile games are 'people out there with gamer souls that have never been allowed to fully develop'. Mobile games are great for passing time when situations arise that make one wait. In line at the doctor's office? Angry Birds can help pass that. On the bus? Maybe try doodle jump. It doesn't mean the people playing these games ONLY play these games. But it does make me think if the players of mobile games do so in their free time. As in play them while bored at home, as opposed to playing a console game, watching TV, or going for a jog.
It seems that people do, according to EA/Dice in an article on GamesBeat. Nearly half the time people are playing mobile games while relaxing in their homes. This may come as a little shocking to some of the gamers owning consoles and gaming PCs. Could it be that these people are the gaming type but do not own a console? Could it be that these games are so addicting (Why Angry Birds is so Successful and Popular: ...) that people want to play them? It may also be because these are social games, and are cheap. Groups of friends can download these games for free, or very cheap, and compete against their friends, or compare scores. These reasons may be enough to keep the mobile gaming market booming and even pulling players away from the tradition video game market.
This being said, the author of the original article may not be up with the times. Mobile gaming is not just tetris and bejeweled anymore. Its an expanding industry making a large amount of revenue with a wide variety of games. I think the mobile game type is just another form of game equal to all others and suggest this person should not just limit them-self to one form of game category.

