Wednesday, December 14, 2011

Journal: Additions to the course reflection

After I wrote and clicked post on my previous entry to this blog, 1230 AM Wednesday morning, I went outside and sat in the hot tub. I thought I needed to relax after a long days work, I like to do so by sitting in the hot tub. Anyway, while I was out there I started thinking about my entry a lot more. Its funny how people, well me at least I'm sure most other people do this too, tend to think of good things to say after the situation has ended. I find myself doing this a lot, saying things like ohhh I should have said this or that. Its not often that we can go back and make a correction without anyone noticing. For instance if I were talking to someone in person and after the chat was done I thought of another point to say I can't just call the person up and say hey I thought of something else! Unless its really important. But with journal writing, especially on the internet, you can go back and add in your additional thought, sometimes without people even noticing you've done so. There's edit buttons! Its kind of scary really. We're entering a society based around technology. With it comes no errors. A perfect society, so to speak. Just look at it. Most work processors have a spell checker in them. My web browser has a built in spell checker so when I'm writing on the internet I know when I've made a mistake. The pictures I may include in my post can all be edited to the way I like them in a few minutes using photoshop. If I don't understand something I can look it up on wikipedia, if I don't know what a word means I can Dictionary.com it, even if I need additional points for my article I could Google some. Once my article is published, if, by chance, my entry had an error in it I may receive tweets and emails from readers notifying me of the error which I could go change right away using that edit button.

This new wave of technology is really putting the blindfold over the rest of us readers. I'm sure more and more writers are seemingly more and more brilliant because of this technology. We're getting into an era where we're afraid to make mistakes. Not only because we rarely see mistakes (Think back when newspapers were the only form of news, even magazines still do this today. I used to like reading that little box of text found near the front stating all the errors that the journalists did in the previous edition.) but because everything we do is becoming published and viewed by other people. Its no big deal to make a mistake on something you've written for yourself, but to make a mistake in something being published online which can potentially be viewed by many people. Its frightening for some.

For me I don't care if I'm right or wrong, if my opinion matters, etc. Online you're as anonymous as you'd like to be. But I was talking to someone in class 3 weeks ago who asked me what I was doing my learning log and journal on and I told him on twitter and blogger. He almost cringed at the idea and asked me how I felt about the ability of other people to read the posts. Apparently he did not want any of his thought, opinions, and ideas on the internet, he did not want the ability for someone else to read them. He figured at the rare chance someone made the connection between his online identity and him he may be embarrassed. This thought had never occurred to me before, I didn't think there were people like him out there. But it could be that he is afraid of making a mistake, be it in his writing or opinion, and having a wrath of online personas go after him for that mistake.

Anyway I've gone way off track again. This post was going to be short but I ended up typing a lot more than expected. Again, its interesting how the mind wanders. What I thought about last night in the hot tub was something else I took from this course. It has made me more aware of my scheduling and my task list. Because I always knew I had something to do in this course, yet it was not due, I was forced to think about when I was going to do it. Doing so lead me to realize the other tasks that I needed to do. I started making task lists for the work that was required of me. This helped me substantially throughout the term as I never found myself in a state of panic because I had just realized something was due. Every piece of homework that I had was completed and handed in in a timely fashion because this class forced me to think about everything going on.


Tuesday, December 13, 2011

Journal: Self-Evaluation and Reflection

This is my self-evaluation and reflection on the course itself.

I came into this course expecting it to be about gaming, gaming ethics, and thinking I would learn a thing or two about one of my favourite activities. That was four months ago. I leave this class with some knowledge about video games but with a lot of knowledge about some things I did not expect to learn from an English class on games and gaming.

One of the things I learned is how to critique. How to look at something and ask why or what. The course helped me learned how to evaluate things better. How to look at something and see both sides of the picture. Before I came into this class I didn't even know how to properly critique. I know feel like I have a better understanding of how to do so. Even looking back at some of my earlier journal entries I see where I could have added to my thoughts and trailed off in an infinite amount of directions with what I was saying. Its kind of interesting to see where the though pattern goes when someone writes whatever they're thinking at the time. Its interesting to see how the topics change in the writing which correspond to how the writer is thinking. This is what journalling is all about, and its another thing I learned how to do better in this class.

Before this class I didn't journal because I never had to. From now on I think I may keep a journal of my thoughts from time to time. I find it helps me think better. To just let the thought process flow as you're writing, typing out whatever comes to mind, its relaxing and soothing. It makes for an interesting read for your future self. Months down the road when you return to your journal entry to read you find yourself somewhat changed from when you wrote the entry. Either your opinions have changed, or your thoughts, perhaps you have become wiser and can answer some of your own past self's questions. Like I was saying before, I've read some of my entries from this course and am finding myself in the situation I just described. A person wouldn't think they've changed in the matter of months, but I notice it in myself. What I mean by this is that before I was almost critical toward my writing. It had to be professional, it had to have a certain format, it had to impress others. I was trying to make my journal entries appear like those critiques found on gaming review sites like IGN. I don't know why I was doing this. I think its because I like that style of writing. But that writing style is made for the public, not for myself. I may be critiquing a game or a genre, but I wasn't digging deep into myself. I wasn't questioning what I do. I wasn't self critiquing. I now feel my writing style for journaling (this word keeps being marked as incorrect in my spell checker and its driving me nuts! Is it is word? Who cares if it is, it makes sense to me! Journaling - the art of writing a journal. There I made up a word and have now added to my spell check dictionary) anyway... I now feel as if my writing style in my journaling better reflects myself and how I feel. It is more about me as opposed to something else.

The course also allowed me to meet some different types of people. Some people who seem to play every game released, some people who stick to only one or to games, and some people who don't even play video games. One thing that I noticed about a month in (there I go not being direct about dates again errr) is that it seemed like the avid gamers, who you think would totally be into this class, were the ones having a hard time grasping the concept of the class. Those who weren't as much into games were the ones exploring new ideas on gaming and seemed to be taking to the course rather well. I don't know if this is true or not but it did seem this way from those that I talked to. Perhaps those avid gamers expected a class where we discussed video games and even played video game most of the time. They weren't expecting some unguided course on ethics and game theory and board games and critique. Maybe they were mad about this. Maybe they didn't know what to do. You think that their interest in games would lead them to exploring new things about a hobby that they love so much? And like I said, those people who aren't into games very much (as in they don't play games everyday, or even every week) were the ones who seemed to do well. Perhaps because they didn't know too much about games that they took on the interest of video games and were able to guide themselves through the course?

I think the self directed and inquiry based learning style of the course had a lot of people confused as well. Like Aruna was saying, and another thing that I learned in the course and now look at differently, is people are addicted to a system and guideline. I never quite looked at addiction in terms of not attaching something negative to the word. But its true, people are addicted to agendas, schedules, itineraries, and outlines. When the structure is removed people panic, which is the symptom. The withdrawal consequence. I was lucky to have been introduced to inquiry based learning in a few of my other classes in which I kind of knew what was expected of this course. Granted I also had a strong interested in a lot of the components covered in this class, which is a huge determining factor of success in the learning style. But I kind of knew what to expect in some ways when I found out about that this was going to be an inquiry based class. I've also been in university for six years now which also helped in a way. I think that because I've been in university so long I've grown accustom to working by myself and finding my own topics of research. I think that some of the student in earlier years of university are still very much addicted to the structure imposed by public schooling, where everything is handed to you. (By this I mean everything you learn and all the assignments and homework you do is provided and scheduled. very rarely is work done in high school that is not assigned.) Even most first and second year classes at university is done by a very precise and scheduled outline. So it would be reasonable to assume that these students may have a harder time understanding the goal and objective of the course, which is to branch out and work independently on whatever interests you.
Some of these people were upset about taking the class and felt poorly of it. I would always tell them I wish I would have taken it earlier in my university career. I would have liked to have known most of the things this course taught me in some of my other classes. Then again had I taken it some years ago I may not have understood it either.

That being said I think I did well in this course. I had a good time with my learning log and journal entries. (Which is another thing. I really enjoyed my learning log! I think its a great idea. I think I may start keeping one for other things too. Its great for keeping track of thoughts, which often times I'll think of something say 'Hey! That's a great idea' then later forget it when I need to use the idea. I found with the learning log, which was linked to my phone, I could jot down my thoughts and retrieve them easily later on. Even relevant links I could just copy and paste for later use. it was very helpful and fun to keep maintained.) I think I was a little lacking in my work sometimes, as in I could have done some more entries in my Journal, especially in terms of the weekly reflective journals and some LOIs. Its tough though because a decision has to be made, especially when the work is not required and there is no deadline. I found myself putting the work of my other classes ahead of the work in this class. Even social activities ahead of the work in this class. Why? Because I could. It was tough not to procrastinate in this class. I do admit though that not everything that was brought up interested me, which is why I may have not done some things, but for the most part I may have just ended up skipping some things due to circumstance. A week would go by and I would want to write my weekly reflection but something else would come up so I'd put it off then next thing I know the next week has gone by and I'm now two journal entries behind.

This being said though I do think I did a fair amount of work in this class in term of Journal and Portfolio. I did try and write a few significant blog entries every month and analyze some things that interest me. I know there were some people in the class who left everything up until the last week of school or even worse, took a deferral and planned to do the work over the holidays, so in that case I don't feel so bad as I know I was consistently doing work in the class over the term and even though I had to take an extension, I think I could have got everything done by the dead line I just would have been very stressed to get it all done with all the work I had going on in other classes too. I sure didn't leave everything until the last moment (Would this be another idiom used in society 'until the last moment'. I think it has connotations referring to leaving all work until the last possible moment when you think you can get it all done. Such as if you have a 2 hour assignment due at 4PM you would wait until 2 PM to start it. To me the phrase also infers stress and panic.) so this I feel good about. I stayed on top (another idiom meaning completed the tasks assigned, or the tasks that I wanted, in a timely fashion such that I was not put into a state of panic) of the class work and was able to finish. I am happy with the results I've obtained from the course.

Its funny how ideas change. When I walked into the class at the start of the semester I wanted to learn more about game theory - and which I did I am now able to make better decisions every day because of the material I learned in game theory. I often apply the methods of gaming theory to decisions I make and actions I make. - such that my final project was going to be about game theory. I found that once I learned more about game theory that I found some of it really confusing so I decided to change my final project (portfolio) goal to achievement systems in gaming. This quickly changed to a topic of much interest to me - video game addiction - to which I did some research and journaling about in the term. I was focused on this for a month until one day I was sitting in the library with nothing to do when I thought of an idea about a game. I don't know where it came from, it just popped into my head. So I started writing down my ideas, and this is where the learning log helped as I started writing down ALL my ideas for the game, no matter if they were going to be used or not. I just started thinking of of ideas and writing those down too. over the next couple weeks I continued to do this. These ideas I wrote down enabled me to think better about the game I was going to make and helped me choose what would work best. Its a good thing I wrote all my ideas down as I pulled ideas from several different 'thinking sessions' to create the final project. If I hadn't wrote out my thoughts like this I may have forgotten ideas. I just thought it would be a good idea to look at how thought processes change.

The only thing I'm disappointed about for this class is the group work. I feel there was total chaos within our group and I should have asserted myself as more of a leader to straighten things out. Thought it is not purely my fault for the blatant train wreck of a project, I think a strong group leader would have helped. But like I said I had never asserted myself as a leader before this and I am happy that I was able to do so, if even just a little. But I mentioned all this in a previous journal entry.

So in close I really enjoyed this class this term. I find myself a better thinker and more in tuned with myself and my surroundings. I think I got a little more out of this class than I anticipated.

Saturday, December 10, 2011

LOI – Stereotypes of Drug Addiciton - 15 November 2011

LOI – Stereotypes of Drug Addiciton - 15 November 2011

Aruna asked us in class today to do a short LOI on her comment that she used to do drugs and how there is stereotypes around people who do drugs. I can admit that I found myself wondering about the addiction she had. Mostly what drugs she took. I am also guilty of thinking yeah right she wasn’t a druggie, there’s no way!

Why did I think these things? I don’t have anything against people who do drugs, some of my good friends do drugs on a regular basis, including some of the drugs that institutions label as hard drugs. I have no problem with them doing these drugs so long as they don’t push them on me. So why, when Aruna says she used to do drugs, did I start making assumptions in my head, start wondering about the addiction. Because society put an emphasis on its drug problem, and has stereotypes placed on those who use drugs, I did this almost subconsciously.

Why couldn’t I see Aruna taking drugs in her past? Maybe because society does have such stereotypes of drug users. These stereotypes include being poor, not being successful, not being able to hold a job, etc. I don’t think Aruna follows any of these typical stereotypes, nor do I think every person who uses drugs follows the stereotypes. Yet they’re still embedded in my mind.

No doubt some people develop a drug addiction that end up ruining their life but that’s certainly just a small percentage of drug users. I think the government and popular media outlets like to make a big deal about drugs and imbed such stereotypes in society such to deter people from developing an addiction to the illegal substances.

I didn’t like that I started thinking the way I did when Aruna told the class about the drugs she used to take. Like I said, I have no problem with people who use illegal substances for any reason. It could be that because Aruna is in a leadership position, an authoritative figure, and is successful that these feelings and thoughts crept up. I guess her sharing this information was something I had never thought before. Sure some of my friends use drugs, and some other people I know do as well, but never has someone in the position as Aruna told me that they have done drugs. Maybe my ideology is that people in the teaching position are goody goods so to speak. I remember in Junior High when I first found out that some of my teachers were going out for beers I was shocked because I didn’t think teachers did that. From Aruna sharing this information I have changed my perspective a little and made me think of why I think the way I do.

Portfolio: Game Idea – On the Go – 13 October 2011

Game Idea – On the Go – 13 October 2011

I thought of an interesting idea for a game today, one that uses mobile technology and GPS locations. It would be somewhat of a sandbox game that could be downloaded onto a smart phone. People would log in to play it at certain locations on interest or other popular locations, bus stops, pubs, doctors office, etc. The idea is sort of like a canvas. As people log in to play the game they add stuff to the map; such as buildings, artwork, vehicles, roads, etc. as well as explore other peoples work on the map, or canvas is you will. The thing is that each location of interest would have its own unique map, or world, where people build and develop. This would add mystery. Who constructed this building, who painted this wall? Who built this road and why? Where does it lead? The additions to the world would be anonymous such to add to the mystery. As time goes on the world expands and becomes more vast, more unique and more mysterious.

A good idea would be to allow for design of objects anywhere. At any time a player could log into the game and start creating. There would be no limit to creativity. Once the player is happy with the masterpiece he/she could start placing it in worlds visited. This would almost be like a tag. If a person logged in to a bunch of worlds and placed it the object would start getting recognized by other avid players which would add to the mystery as well. Who is this person who keeps adding this luxurious hotel to all the maps in NW Calgary?

A pretty neat idea for sure.

Journal: Final Group Work

Group work, some people hate it, others love it. I enjoy group work. It allows for me to meet new people, gain new friends, and gain new insight on topics. Working with others is a core part of any science, and geophysics is no exception. Nearly every class I have taken since second year has involved some sort of group work or working with others. There is no way around it. Anyone who is in the program must learn how to work well with others or they will not succeed. The science require a team to group thoughts together and share work loads. In my years of study (6 now) I have never had any problem working in a group. Everyone has gotten along fine, everyone is able to make some sort of commitment to the work, people are usually understanding and willing to conform with group ideas, and the work gets finished on time and is handed in complete.

Maybe group work is not normal for every program, as this was by far the worst group experience I have ever had. For one it was extremely hard to get everyone together to meet up. I don't know why. Usually when I have something due to work on I will make the time to meet up and work on the project. Unless, of course, I have something that I absolutely need to go to. I did have something more important during one group meeting, which was a Christmas party at an oil company. I thought it would be a great experience for me to go to this dinner, and it proved valuable as I met someone who is willing to train me on a major geophysical processing program. I made time to attend every other group meeting throughout the course though, which I don't think anyone else can say except Brock. It wasn't just one person missing per meeting, it was usually two and sometimes three or four who didn't show up. To me its hard to believe that three people are unable to attend at the same time on more than one occasion. Maybe these people didn't think the class was too important, as it is only an option. Maybe they didn't understand the work. Maybe they just didn't care, I don't know. I know its easy to put a task behind other seemingly more important tasks, especially when there is no solid due date on the work needing to be done, but its different when other people are counting on you to be at a place to help.

Secondly, this group was extremely hard to work with because it was so hard for everyone to agree upon something. Four weeks ago the majority of the group, including myself, decided and outlined what we would like to work on, the -isms of gaming, with much resentment from some members. We drew up a plan and decided roughly how we were going to go about it. We also set the next meeting date such that everyone could attend. The next meeting proved a waste of time since there was still resentment about the topic we agreed upon. There was also a member who seemed like they wanted to do their own project and got quite angry, even to a point of being childish, when the rest of us disagreed with what they were saying. I might expect this kind of behaviour from a spoiled kid in grade 1, but at the university level it was embarrassing. It was almost like the person expected us to do everything their way. It took almost 20 minutes to calm the person down during this incident and get them back on track to figure out what their problem is. The meeting was also difficult as not everyone showed up and there was only 2 of us left after only an hour. We had agreed to work on the project as long as it took to figure something out but members of the group ended up leaving early.

In this meeting I took a leadership roll in saying what needs to be done, by what date, and how we're going to do it. I've never had to assert myself as being a leader before in a situation like this, maybe that's because I never had to before, but it felt pretty good. The members at the meeting seemed ok with everything I was saying, except the one person who wanted to change the project, and I thought I had everything under control. I made sure to reiterate what I had said on Facebook during the meeting to make it clear what was expected. Perhaps the next time I find myself in a leadership position I need to be more clear about things and explain everything in detail. I figured it would be fairly common knowledge that when you post a link somewhere to also include a brief summary of the link with the post so people know what the link is about. I figured this was common sense as it seems to be the normal practice across the internet and in the blogging world. Needless to say it seems like only one other person posted relevant information along with their link. Who knows if the others even read the links they posted. I also need to learn to set consequences for actions not met too and actions not performed properly. Again, maybe people didn't care what or how they posted since there was no negative retribution for their actions.

I honestly don't know what happened during this group project. I thought it was a pretty simple idea and a fun way to close out the semester of a great course. Other groups look like they had a good time working on this project. Ours was far from fun, which was too bad because I really enjoyed this class. It seemed like we could only agree on something for 5 minutes before someone got sidetracked or had a problem with something.

There could have been an ideological conflict between two members as well. One person seemed strongly opinionated about a topic and the other member felt as equally as strong but in the opposite side of the argument. This created a lot of argument between the two people. I got the feeling that the two individuals resented each other, almost as if they strongly didn't like one another. It also seemed like they would go against each other on any issue just annoy one another. Even on something as simple as colour choice in the slideshow, one of the two people who conflicted with each other would pick design 2 for the theme of the slides and right away the other person in the conflict would say 'no i don't like that, that's horrible'. Yet another display of a totally unexpected immature outburst. Maybe these students learned that if they act this way that they could get what they want. The situation truly made me feel uncomfortable. There was many times when me, or another member of the group, had to intervene and get matters back on track.

Maybe individuals in other faculties don't partake in any form of group work in school, or haven't yet, so they don't know how to do it? Maybe this project was one of those things that seems too simple to be true? Perhaps my ideologies of something being easy to do differ from what others consider easy? Perhaps these outlandish and complex ideas being introduced by Keith aren't so complex to him. I'm sure if I pitched an analysis on gaming physics and computer code then the other members of the group would think I'm nuts too, but that stuff I find relatively straight forward. There were some members who insisted we needed to keep adding more and more, perhaps this is what they're used to? Continuous expansion of ideas... But at the same time maybe this is where the focus was lost. It could have been that the personalities of the people in the group clashed so much that we weren't able to work together. I haven't heard of such a thing though in a professional type setting. Like I said most people are usually pretty willing to work on a task to achieve a common goal even if they don't like it. But that's just my viewpoint.

The entire mishap of this project could have been some people's lack of understanding of independent learning too. Some people in this class are still used to being guided through school, which includes being handed an outline, the instructor scheduling deadlines, telling what is expected, everything being set clearly. It was quite interesting to see how some people were almost panicking during parts of the course because they had no idea what to do. It goes back to the addiction discussions and the symptoms of breaking an addiction. The structure is the addiction and the panic and stress is the symptom of breaking that addiction. This class forced people to think for themselves, gain an interest in what they were learning by themselves, and schedule their own time to participate in and out of class as nothing was required and nothing was due until the end of the term.

With all that being said I don't think we achieved our goal of examining sexism in games, we didn't do a valuable critique on the subject. I don't think we did this because we had trouble working together and agreeing upon things. I honestly did not feel like our final outcome was ready but it was at the point where I felt defeated. I feel that if we took the extension on the project the outcome would have been the same, it would have just prolonged the stress.

At least I can say I tried my best on this work and I asserted myself as a leader, which was something new for me. I can take away some skills and team work knowledge from this otherwise frustrating experience.




I don't even think the work was that difficult to complete. What we had to do was outlined and there was enough time given to work on this project.

Sunday, December 4, 2011

Journal: Dec 2 - Thoughts on the Past week

Today is Sunday which means this is officially the last week of school for the Fall 2011 term, which is potentially my second last term of my schooling career. I can't believe it is already here, the term has gone so fast. Probably because I have been so busy with school work, networking, and applying for jobs the time has gone by so fast.

Although I'm excited to be done this term, getting a little closer to being a graduate of University, I feel a little disappointed in myself, mostly for some of the work I neglected in this class. Not to say that I don't think I did well in this class and learned a lot about ethics of video gaming, I did learn a bunch, however I did not keep up with my Journal entries as much as it was requested. I did, however, try to post at least one significant post a week in the lair, on my blog, or in my learning log, but still I feel disappointed in myself. I think I may have not done the weekly self evaluation because I got side tracked with other work and sometimes forgot. Sometimes when something isn't mandatory I have a hard time making time to complete the task. This isn't only for school work but for my chores in my personal life too. It is something I need to work on in my life I suppose. I have been thinking of why I get like this when other people don't have a problem with remembering stuff to do, even remembering things in general. I think that it is because I get distracted easily and I always have something on my mind. I have trouble focusing, as I mentioned in the 100 things about me project that we did earlier this term. I think if I can learn to relax and focus my thoughts on one thing at a time then move on to the next item I will be more productive. So I've started given this a try and it seems to be helping.

Recently I found that one way to overcome this task neglect/forgetfulness is to keep a schedule and a task list. I have been making sure to write all appointments, meetings, dates, etc in my phone's calendar, which is also synced to my Google calendar on the computer. This way I am reminded about what I have to do. The task list I have has also been helping a great deal as I write all things I have to do, when they need to be done, and order the list by importance. I found this helps me focus my time on one project at a time, instead of jumping around from task to task.

I am wondering if playing games caused me to develop this multitasking ADD as I like to call it. If my difficulty focusing on one thing at a time has been influenced from playing MMO style video games. The reason I think this is because in these games there is several skills to work on, several things to do, and lots going on. To make the most of my time in games like that I try to find the most efficient ways to do things, which usually has me working on 3 or 4 things at one. For example I may be walking from point a to point b. Along the way is a monster I can kill, a treasure chest I can loot, and maybe a tree I can cut. So right there is 4 tasks at hand; travel, kill, loot, chop. My mind isn't focused on one direct thing, I'm thinking of four things at once. Also during this I may be getting private chat messages from friends, and other people may be talking in the public chat, all of which I'm trying to pay attention to as well. While playing I'd usually have music playing on my computer which is another thing I'm trying to focus on. My mind is constantly racing and changing subjects when playing these games. It may be possible that this constant change in thought pattern developed some form of ADD such that I need to multitask.

I know I've read in a few places that the internet is rewiring our brains because of the constant bombardment of snippets of information and constant redirection of though. Could this not be applied to games as well? I wonder if there has been any research done on the matter and if so what kind of results were found.

This week, for fun, I search some more writings on self critique and found this one of some interest. I especially like the quote "No one is ever going to care as much about your story as you do" What I like most about this quote is that it pretty much say no one is going to care about you as much as you do. I think we are all guilty several times in our lives about being selfish or self centered. The most important person in our lives should be yourself. However this fact sometime causes people to be arrogant or needy towards others. In other words we like to brag about ourselves or expect others to help us out in times we need them. In most cases people are happy to hear about our accomplishments and help us out, but we cannot expect this kind treatment. I am the kind of person who will almost always help someone out when they need me, and in turn I expect the same treatment back. This usually doesn't work out as, like the quote suggests, no one is going to care as much as me as I do. I've realized that I can't expect people to always help me out when I need them to. They have things to do too. And, although they care about me, I'm not the most important person to them so they are going to help themself before helping me. Because of this I am going to be more self reliant and not expect things from others.


Saturday, December 3, 2011

Portfolio: Cribbage Casino Game


Casino Cribbage



The idea of a Cribbage based casino game came about after a fun night of playing the board game at home. Because I have played many casino based games, I have an idea about what kind of games are played in a casino. I believe that a cribbage type card game would be a fun and fast paced game that casinos would welcome, given it has a house edge.

The idea of the casino game would be as follows:
  • The game does not use the standard crib board
  • The game is played using a deck of card and standard crib hands are dealt out
  • Points are given out according to the normal cribbage scoring system (See Fig 1)
  • To give the house an edge the house is dealt 5 cards while the players are dealt 4*
  • A crib card is played in the middle of the table after all players are dealt 4 cards and the dealer dealt 5 cards
  • Before the cards are dealt a blind ante is wagered such as to get the players into the action
  • Once the players see their cards they may choose to bet more. This extra bet is placed beside their original ante and can be equal to or double in size to their initial bet. **
  • Players can touch and see their cards once all cards have been dealt and the crib card is revealed.
  • Players then tally up their total points ***
  • The dealer then flips over his/her 5 cards, selecting the best 4 card combination and thus discarding the fifth card
  • Whoever has the most points in total wins the game
  • If a Jack is pulled as the crib card then everyone wins a bonus equal to their ante which is to be paid out before the rest of the game continues.
  • In the event of a draw (both the player and the dealer getting the same points) the player is paid out an amount equal to their ante and the additional bet is pushed.
Fig 1: Point scoring system


Bonus Game

Fig 2: Bonus game payouts
  • An additional bonus game can also be in action and be entered as a side bet for as little as $1 on a $5 minimum bet table.
  • This game would only be in action when a bet is placed on the corresponding betting circle and would work in conjunction with the current game.
  • The game would pay out based on certain hand combinations and would pay out more favourably for card combinations using only cards in a players hand vs combinations using the crib card.
  • Hand combinations would include Jack draw, small straight (3 cards), Medium straight (4 cards), Large straight (5 cards), Flush, 3 of a kind, 4 of a kind, over 10 points hand, over 20 points hand, Perfect hand.
  • The payouts on these hands would be respectful based on the odds of receiving such hand.
  • Players are only paid out for the best combination of cards made. ex: players can not be paid out for both a small straight of 10-J-Q and the Jack draw.
  • A progressive style jackpot could be used in the bonus game for players who get a perfect hand since the odds of getting a perfect hand are about 1:650000, perhaps greater in a multiplayer casino based game.

* More testing is required in order to determine if this method of dealing cards is fair for both sides
** Testing runs should show if a multiplying factor should be put on either of the two separate bets. eg: Ante pays out 2x pay scale while increased bet slot pays out 1x pay scale.
*** It is suggested that a small computer device sit at each players playing spot. Such device could accept the players 4 card + 1 crib card combination and give a value, in points, of the hand's value.